![]() “Audio description,” where visual information is said aloud, is common in other media but rare in games. But just not in the form of bulking out captions with information that hinders the experience of other gamers.” “Could there be value in communicating it in text rather than audio? For some people perhaps. “That’s where this description of what is happening visually traditionally lives, in the form of an audio track, aimed at people with vision loss but also used by others for a wide range of reasons, including cognitive accessibility,” said Hamilton.
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